Project: Ithaca was created for the Godot Wild Jam #30. It was my first foray into Godot, so this ended up as mostly a prototype exploring what I can do in the engine after years with Unity. The game definitely became more of a story than a game, with the dialogue taking the forefront over the course of the week working on it.
In Project: Ithaca, you'll be taking on the role of a mech pilot in a non-descript war. Your overly enthusiastic Captain sends you on missions to help your nation, where you start to question why you're really here and what you're really doing.
Note: There is no audio, as my time management skills are lacking and I put it off for too long on the jam version.
I've put a link to the source code in the game info, if you're interested.
|Average session||A few minutes|
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